quinta-feira, 31 de março de 2016

Cocos Creator development

Hello there!

After talking with Miniclip, we had the green light to develop our game using Cocos Creator. So this week we will try to make two simple levels. The first is the hero clearing the level, without enemies and just heading to the exit, the second his clearing the level with one enemy knight present in it.

As I am responsible for the AI component of our game, my main focus will be on the movement and actions of the enemy knight in the game. 

quinta-feira, 17 de março de 2016

Decisions, Cocos2d-x and Cocos Studio

This last week has been all about decisions on what languages to use, discussing more about the game, how it will be and possible low fidelity prototypes. Unfortunately we were a bit set back because of needing an answer from miniclip, but that didn't stop us from exploring our possible tools of choice to make our game.

Like my colleagues I've been fiddling around with Cocos Creator, which unfortunately will be left behind because of the inability to build onto iOS, and Cocos2d-x on Visual Studio. I've been watching several tutorials trying to make the most out of Cocos2d-x, since I am unexperienced with it.
I will also be making the simple art for the game using a tool that seemed similar to SpriteBuilder for Mac, that's called Cocos Studio. I'll be sure to get into it as soon as possible!

Oh and...Happy Easter!

Documentation, cocos 2d-x and low fidelity prototypes

Hi!

So, this week we finished up some of the documentation required such as game scenarios, gameplay loops and focus group definition.
 I have also been playing around with cocos 2d-x and setting it up on windows as that will, most likely, be our tool of choice for the development of this game.

Appart from that, we've also been discussing some ideas regarding the game's concept how to integrate it into the low fidelity prototypes.

Happy Easter and see you next week!

Practice on Cocos2d-x and Cocos Creator

Hello there!

After the good news of our group being accepted in a partnership with Miniclip, I decided to install and do some tutorials of Cocos2d-x, since we do not own computers with Mac OS.

After installing the Cocos2d-x and running it on Visual Studio, I've done a programming tutorial series of  Cocos2d-x, which can be found here: http://www.gamefromscratch.com/page/Cocos2d-x-CPP-Game-Programming-Tutorial-Series.aspx. It covers functionalities such as printing a simple Hello World, basic sprites, mouse events, keyboard events and action handling.

I also found Cocos Creator which is a game engine similar to Unity 3D, that is based on Cocos2d-x an works with components structures and JavaScript. I have also done a tutorial of a simple game which can be found here http://cocos2d-x.org/docs/editors_and_tools/creator-chapters/getting-started/quick-start/.

Our choice of what we will use to program our game will probability be Cocos2d-x, since Cocos Creator can't build a game for IOS platforms. 

terça-feira, 8 de março de 2016

Hi! Lead programmer is here!

Hi!

The game goal that I will work during this semester, is Artificial Intelligence of our game. This includes the movement of the enemies towards the player, and their actions.

The team role that I was assigned to do, is the Lead Programmer. I will be responsible for managing the tools or programming, version control and technical documentation.

Hello! Game Designer here.

After some discussion the group decided that i would be assigned the role of Game Designer so I will be responsible for promoting the discussion of the concept's ideas, documentation and the deffence and communication of our concept.

As for the individual goals, i'll be in charge of the players' movements and interaction, aswell as the game's resource/economy system.

Apart from this, i've started to study up on some cocos-2dx and thinking about some simplification of some of the original concept's ideas.

Hey project producer here!

   My goal in this project will reside in map generation! Basically what I'll be doing is making a randomly and procedurally generated map that will scale in difficulty as the game goes on, creating an infinite gameplay aswell as a sense of progress.
   I've been already seeing some things about cocos2d-x so I can work confortably on it.

sexta-feira, 4 de março de 2016

Possible Miniclip Partnership and Presentation Feedback.

Hey!

This week we're exploring  the possibility of working with miniclip for this project and developing in Cocos2d-x for the first time. Following the pitch, we've received some feedback that made us decide to simplity of our original concept ideas.

Keep posted for more news as we dive into the ios development world!

Hello World!

Boas! Nós somos o grupo 6 de MDJ, do lab de 3ªfeira 13:30 e o nosso jogo é o Hero of Light.