sexta-feira, 29 de abril de 2016
The Playable Prototype
So this week progress boomed from what we had last week and we made a simple playable prototype, ready to play, with all the powers working nicely, aside from still lacking cancel options. We're now putting it on hold for a few days, because of workload on other sides, but we're planning on polishing the game, adding more enemies, more behaviours and optimizing the game pretty soon!
Cocos Development week 5
Hello there!
During this week I couldn't participate in the development of Hero of Light as much as I would like, because I am finishing my thesis report.
Stay tuned for the next features!
During this week I couldn't participate in the development of Hero of Light as much as I would like, because I am finishing my thesis report.
Stay tuned for the next features!
quinta-feira, 28 de abril de 2016
sexta-feira, 22 de abril de 2016
Functional prototype and testing
Hey!
This week we have made plenty of progress regarding the development of the functional prototype and right now, we're missing the players basic 4 skills and enemy ai appart from the warrior.
I'll be focusing on the player interactions and skills, mainly making it all work well together, for intance the leap + charge mechanic.
The soul and upgrade aspect of our game will be left for a later stage of the development.
This week we have made plenty of progress regarding the development of the functional prototype and right now, we're missing the players basic 4 skills and enemy ai appart from the warrior.
I'll be focusing on the player interactions and skills, mainly making it all work well together, for intance the leap + charge mechanic.
The soul and upgrade aspect of our game will be left for a later stage of the development.
Game close to playable!
Hello! This week the map generation was achieved and integrated with my colleagues' work. Everything's going smooth and dandy aside from a bug or too. It's worth to note we changed the logic that our map was working due to the constraints it would pose eventually, however the change was made relatively fast.
Also more sprites were made in order to further complete our game and push it into a playable version so we can start worrying about tweaking and improving on it!
Also more sprites were made in order to further complete our game and push it into a playable version so we can start worrying about tweaking and improving on it!
Cocos Creator Development week 4
Hello there!
We have finished the attack action of the goblin enemies, and both the enemies and the hero can only move on adjacent hexagons now. Also we have implemented the game over function, and created the remaining sprites that we had to add to our game, such as the hero powers, and his health points and mana.
During this weekend I will finish the archer and mage attack pattern, so we can test this prototype with our focus group.
We have finished the attack action of the goblin enemies, and both the enemies and the hero can only move on adjacent hexagons now. Also we have implemented the game over function, and created the remaining sprites that we had to add to our game, such as the hero powers, and his health points and mana.
During this weekend I will finish the archer and mage attack pattern, so we can test this prototype with our focus group.
sexta-feira, 15 de abril de 2016
Weekly Report
Hey|!
Unfortunately this week i didn't have the time to do any work apart from the workshop and documentation stuff at the begining of the week as I'm currently in Exponor at Porto participating in e-university league representing IST.
I'll be back with the boys sunday and i'll resume work as soon as possible.
Unfortunately this week i didn't have the time to do any work apart from the workshop and documentation stuff at the begining of the week as I'm currently in Exponor at Porto participating in e-university league representing IST.
I'll be back with the boys sunday and i'll resume work as soon as possible.
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