This last week has been all about decisions on what languages to use, discussing more about the game, how it will be and possible low fidelity prototypes. Unfortunately we were a bit set back because of needing an answer from miniclip, but that didn't stop us from exploring our possible tools of choice to make our game.
I will also be making the simple art for the game using a tool that seemed similar to SpriteBuilder for Mac, that's called Cocos Studio. I'll be sure to get into it as soon as possible!
Oh and...Happy Easter!
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