sexta-feira, 8 de abril de 2016

Cocos Creator Development week 2

Hello there!

This is week we tried to make two levels in our game, one without enemies and one with one enemy.

The first one is complete, when the hero character moves to the exit of the level, the player advances to the next level (that is at this moment another scene in the assets of our project). The development of this first level was complicated, because there were many things that we still didn't knew about Cocos Creator that we needed to know, such as how to change scenes, how to move a spite to a position based on a mouse/touch click, etc. Fortunately those are solved and we think we will achieve better results faster than before.

Also Cocos Creator released the 1.0 version for Windows and Mac. We already mitigated our project to that version. There were also some few project examples that Cocos released that may benefit the development of our project, such as a UI demo that includes multi-resolution supporting menu interface with transition animations.

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