quinta-feira, 17 de março de 2016

Documentation, cocos 2d-x and low fidelity prototypes

Hi!

So, this week we finished up some of the documentation required such as game scenarios, gameplay loops and focus group definition.
 I have also been playing around with cocos 2d-x and setting it up on windows as that will, most likely, be our tool of choice for the development of this game.

Appart from that, we've also been discussing some ideas regarding the game's concept how to integrate it into the low fidelity prototypes.

Happy Easter and see you next week!

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